Wednesday, June 02, 2010

Virtual furniture, real value?

More blurriness between the real and the virtual. The BBC reports that "Finnish police are investigating up to 400 cases of theft, with some members reporting the loss of up to €1000 (£840) worth of virtual furniture and other items".

A new insight though: Perhaps the blurriness is not a result of the "real" between mixed up with something pretending to be real. Instead, perhaps, it is value itself which is inherently virtual, subjective, and hyperconfigurable. If you want something to be valuable, then it has value. Things and experiences are intertwined when it comes to value.

If we move towards valuing "real" goods less, do these things become less "real"?

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